Character Builds

Optimized Builds – check these out for some idea of talents to take.

Force Wizard
http://​corerulebook.wordpress.com/​2010/01/24/​build-of-the-week-the-force​-wizard-revisited/

More Force Wizard
http://​corerulebook.wordpress.com/​2009/11/13/​botw-the-force-wizard/

Saber Master
http://​corerulebook.wordpress.com/​2010/01/17/​build-of-the-week-the-saber​-master/

Ultimate Tank (Gamorrean!)
http://​corerulebook.wordpress.com/​2010/02/05/​build-of-the-week-the-ultim​ate-tank/

more on the tank
http://​corerulebook.wordpress.com/​2009/07/21/​rebellion-era-sourcebook/

Sniper
http://​corerulebook.wordpress.com/​2010/01/01/​build-of-the-week-the-snipe​r/

Secret Agent
http://​corerulebook.wordpress.com/​2009/12/28/​build-of-the-week-secret-ag​ent-or-bothan-james-bothan​/

Condition Track Killer- ranged (gungan)
http://​corerulebook.wordpress.com/​2009/12/11/​build-of-the-week-condition​-track-killer-part-2-of-2/

Condition Track Killer – melee (Wookie)
http://​corerulebook.wordpress.com/​2009/12/11/​build-of-the-week-the-condi​tion-track-killer/

Dirk Benedict! (a “Face” and he can shoot too)
http://​corerulebook.wordpress.com/​2009/09/15/​the-rebel-rabble-rouser/

Commando Leader
http://www.facebook.com/​l.php?u=http%3A%2F%2Fcoreru​lebook.wordpress.com%2F201​0%2F04%2F19%2Fbuild-of-the​-week-the-commando-leader%​2F&h=281c6

Soldier
-———————————-​——————-
Dex for ranged, and 13 Str
Str for melee build, and 13 Dex

Con for meatwall
Or Int to get more skills

Roles:

Ranged Combatant:
• Int over Con because you won’t get in many scrums
• Talent Weapons Specialist tree, take the whole thing–Devastating Attack first !!! – awesome, more dam than lightsaber!
• Penetrating Attack,
• Brawler, Gun Club – lets you do Aoo with weapon
• Feats: Point blank, precise shot, heavy weapons, burst fire or rapid shot

Melee Striker:
• Wookie is a good one!
• Start with melee specialist and then go to Jedi –Devastating Attack, + Stunning Strike from Brawler Talent tree
• A vibro-axe does more dam than saber
• Feats: Power Attack (to maximize devastating attack), Rapid Strike, Cleave – especially with Devastating Attack

Meatshield
• Wades into melee while ranged strikers hit
• #1 Armor Specialist tree
• #2 Commando tree – indominatable!!!! +5 steps on condition track – full recover from unconscious!!!!
• Extra Second Wind, Tough as nails, Improved dam threshold stacks

Skills: Initiative for sure, sometimes treat injury if someone else doesn’t, Endurance for meatshield

Scout:
-——-
• Dex for mobility
• Int to get training?
• Const – 13 min
• Dump Stat: Charisma – no skills use it

Middle of the road, versatile, semi-squishy character. A good Con can put you in the range of a Jedi or Soldier. Good survivability, good recoverability, but not a meatwall. Good road to Bounty Hunter prestige class

Popular Concepts:
-———————————
Tracker/ hunter:
• Awareness Talent Tree, starting with Acute Senses, note Points: Zabrack scout racial ability and talents stack.
• Keen Shot
• Improved Initiative
• Uncanny Dodge

Infiltrator

Survivor Role
• Evasion – arguably the most powerful talent, very useful for anyone to help avoid autofire
• Jury Rigger – Mechanics are a class skill, so this allows you to reroll

Skills:
-——
• Endurance – pre-req for Shake it Off
• Survival – a unique, exclusive skill
• Mechanics
• Perception
• Stealth

Feats:
-——
• Improved Dam Thresh
• Extra Second Wind
• Dodge – pre-req for Mobility
• Improved defenses
• Ranged – point blank shot, precise shot, weapon focus

Jedi Class
• Starting 1st level: hard to diversify them, one trick pony because the trained skills for Jedi are the worst
• Instead, don’t build a jedi at first level, limited because skills are low, not many combat options (better off to start as a soldier).
• To make it effective – you must take Force Sensitivity at first level, even if you aren’t a Jedi at first level, when you multiclass, you can take Jedi at 2nd level
• Then take Weapon proficiency light saber at 2nd level when you multiclass
• Lets you train in better skills (ie. Soldier)
• (stealth/diplomacy roles)

If you want to start Jedi at first level
• Best Jedi, mechanically, at first level – a “Force Savant” concept
• Human Jedi- feats – take Skill focus, Use the Force, Force Training (+5 for skill focus!!!)

Dump stat: Intelligence

Best Skill Choices
-———————
• Use the Force!
• Acrobatics – only 2 classes have it, battlefield control, helps with melee

Feats:
-————-
• Skill Focus
• Use the force
• If you aren’t playing a human, then take Force Training (can only get it every 3 lvls)

Soldier Multiclass Build
• Power Attack/ Cleave
• Whirlwind Attack (can get by 4th lvl!) – very powerful! A bargain

Talents:
-———-
• Deflect – everyone has blasters! (redirect good!)
• Combat Skill Focus, Use the Force Feat (bonus to Deflect)
• Block, down the road – talk to GM (yes, I predict it could be useful in this game, there will be melee and almost certainly melee against saber wielding bad guys.)
• Disciplined Strike – not bad with those area Force attacks
• Equilibrium (remove any debilitating conditions, expensive at 1 point, but powerful)
• Throw lightsaber (not as good, since the Force is your Range Power)

Grenades are the tough on the Jedi
• Area of effect, can’t be deflected
• Counter: Ready action to Use the Force to Move Light Object away (can make an attack role to direct it back at the attacker)

Noble Class
-———————-
The most versatile non-combat class. More trained skills, and large skill list.
Squishy character.

Stat Selection for Straight noble build
-———————————-​———————————-

  1. Charisma – most important for a social skills noble
  2. Intelligence is as important or more than Charisma due to Knowledge Rolls, adds which adds to skills
  1. Dex or possibly Wisdom (for medic)
  2. 3 Con

Dump Stat: Strength, check your carrying capacity

Races
-———————
Charisma or intelligence: don’t pick a Gungan
Human not bad, extra feat and skill

Skills
-———————-
This is YOUR thing, like the DnD rogue

Roles/Builds
-—————

The Face
• Social Skills:
• Persuasion (good for haggle too)
• Deception
• Gather Information (one of 2 classes with access to it)
• Knowledge Bureaucracy (restricted weapon licenses!)

Role: Benefactor
• Treat Injury
• Knowledges!!! Bureaucracy, Galactic Lore
• Pilot (better for the scoundrel though)
• Use Computer (though Scoundrel is better for a Slicer)

Role: The Leader
• Used to help lead, and buff the party
• Persuasion
• Perception
• Pilot/Use Computer
• Treat Injury

Feats
-——-
Skill Focus, Skill Focus, Skill Focus
Maybe a little bit combat: point blank and precise shot

Talents:
-—————-
The Face: Get the Influence Tree (“Presence” is excellent in combat, Weaken Resolve and Imp. Weaken Resolve)

Scoundrel Class

Three main generalized builds:
A bit squishy though, bad hp.

1. Role: Striker/“Han Shoots First”: Ranged combat character (good to multiclass with Soldier)
• Best Stat is Dex (Reflex defense and ranged weapon), then Con – to boost hp and fort, then Int – for skills
• Race: humans and anyone who gets a plus to Dex, and Duros is really good – gives a + to Int & Dex (also a large criminal empire), Zabrack is good for combat oriented, especially with Improved defense as a feat, stacks with racial improved defense. Most races with a bonus to Dex have a minus to Con
• Skills: Initiative – good for catching enemies flat footed – sneak attack and dastardly strike; Stealth – again flat footed; Acrobatics (only 2 classes can train in this!)
• Misfortune (contains both Sneak Attack – gotta be within 6 squares and Dastardly Strike)
• Skirmisher talent,
• Lucky Shot (can take multiple times)
• Feats: Point Blank starts with, Precise Shot!!!, Weapon Focus Pistols or Dead Eye!! Sniper! Far Shot

2. Role: Space Monkey (basically, Chewie)
Dex or Int as primary, Con as second
Race: same as above

Skills
• Pilot, Mechanics, Use Computer
• Knowledge Technology

Talent: Spacer talents are great for Pilot

Feats: Skill Focus Pilot, Mechanic or Slicer, Vehicular Combat, Tech Specialist Feat good for in combat Mechanic skill

3. Role: Jack of All Trades – Lando (wit, guile, knack, luck) – this is a good Face for the party if a noble isn’t available

Stat: Charisma, Intelligence, then Dex

Race: Human, Twilek (bonus to Charisma)

Skills: Deception, persuasion, Gather Information (this is a really useful skill, but you should also have Credits!) Synergize Gather Information with Persuasion to reduce your credit spend

Knowledge: Bureaucracy, Galactic Lore

Talents: Misfortune Talent Tree, Walk the Line as you get farther, Disruptive (a good de-buff), Lucky Shot, Knack is a great multi-skill buff. Gambling-check with GM!

Feats: Skill Focus Deception, Skill Focus Persuasion, Coordinated Attack! – good with debuffer character, automatically succeed on Aid Another action, Strong in the Force – spends force points a lot, Force boon if you are Force Sensetive

Notes from the GM on campaign flavor and character builds
-———————————-​—————————————​—————————-

1. Unless you are doing a “Force Savant” type – a force power focused Jedi – the skills tree is very punitive to Jedi. From a mechanical standpoint, it’s a good idea to multiclass into it at 2nd or 3rd level, starting instead as a soldier, to get better skills training at level 1. It’s worth it to take Force Sensitive at lvl 1 anyway though.

Players who want to multi-class into Jedi at 2nd or 3rd level will indeed have story opportunities to acquire training by the time they level up, and likely will be able to get a lightsaber as well, in the story as written. You won’t really be penalized for it if you choose that route. As far as I can tell, it will become increasingly important to have a Jedi in the group by the 4th adventure (though they are as useful as anyone prior to that point).

On the other hand, sometimes you just want to play a Jedi right off the bat, and that’s fine too.

2. Gather Information and Use Computer
Gather Information, and to a large extent Use Computer, are apparently chosen less often by most players. These are not dump skills though – I continue to be impressed by the amount of attention that has gone into rewarding these skills in the story for groups who take the opportunities to use them. From where I sit, the cues seem relatively intuitive – pretty much any time the party really would want to find out more important information, there’s something written for them.

Gather Info, apparently synergizes well with a large bankbook – credits by the hundreds will often help. Persuasion synergizes here as well, for the haggle ability – which can bring down the price of information.

Use Computer- R2 was a wiz at this. Good a locating, as a secondary Gather Info, but also especially good at hacking information. In a plot based game with little “treasure” as a reward, story information takes more importance as a reward. “Mechanics” takes care of the physical locks, but Use Computer helps as well for retrieving info. Also, it’s useful for disruptive effects – not necessarily in combat – but a slicer hacking into enemy communications or networks, issuing commands or various readings, red herrings – this can be beneficial.

3. Wealth
-—————
I don’t necessarily recommend this one. I don’t want the players to have their own ship right off the bat – that’s my main concern – for story reasons. Many “wealthy” players have complained that, once the game got going, that their contribution was diminished in importance by various in game rewards, fencing stolen equipment and loot. It’s often a more “between games” trait to have.

On the other hand, it’s not clear how the parties were able to obtain and fence that loot so easily – this could have been a Monty Haul gm at work. From where I’m sitting, it seems that the game will move too fast to hang around stripping armour and items, most of the time. Also, information often costs money, and there are a fair number of opportunities to buy services, information, bribes, silence, entrance, membership etc across the forseeable future, so maybe it could be useful, played that way.

4. Knowledges
-———————-
The general rule of thumb is that to get useful information or insight on the game you should be trained, or roll really, really well. “Useful” means that it should give you some directional insight that you otherwise might not have had. With Knowledge, I’ll generally tell you what you don’t know. With Use Computer, on the other hand – searching the Holonet or hacking enemy files – you often need to have a specific idea of what you are looking for, or what you want to do. Use Computer tends to be more spontaneous and more versatile and situational, whereas Knowledges are less situational, but will often provide further insight into a situation or problem, without knowing necessarily what to look for.

Jedi – Charisma or Wisdom?
-———————————-​———
Charisma tends to enhance your ability to Use the Force well.
Wisdom tends to grant access to more Force Powers

Mechanically, many believe that the benefit of extra force powers through Wisdom is better than the plus’s through Charisma.

Use the Force Skill
-—————————-
You should absolutely train this at 1st level if you plan to, even if you don’t currently have access to powers. It still gives you cool abilities.

Move Object
-——————————-
Move Object is NOT an attack; it is a skill check. Sneak attack does not apply.
You can maintain it from round to round.

Official Dev Ruling: Size matters not. It’s not the size of the object that determines the damage, it’s the size of the Use the Force check that determines damage. You can do Colossal collision damage with a pebble. This is extremely powerful and likely too powerful.

House Rule:
Maintaining Move Object round to round provokes an Attack of Opportunity, denies reflex bonus (think of Yoda straining to lift big things).

Or you need an object of sufficient size to do sufficient damage.

House role: Colossal object size vs a smaller sized object – area of attack. Use splash damage rules for this. (Obi Wan did this vs droids)

Battlestrike
-————————
You can use this with ANY attack roll, for example heavy or repeating blaster, starship weapons, grenades, thermal detonator (13d6 dam). Can use with Whirlwind Attack (one single attack roll).
House Rule: “Once invoked, applies to the next attack” NO WAY – too powerful a thing to maintain over time, indefinately.

Surge
-————-
Better than a jet pack – free action. No running start needed.
Max DC achieved by taking 10 – you can net +40, take 10 and get +50 to jump at level 1. Standing start 5 m straight up, 16 m forward, +8 squares to base movement all round (potentially, with Charge, can move 32 squares in a single round)

The Ace Pilot Prestige Class Build.

podcast. Jason mentioned wanting to build toward an Ace Pilot concept. From Order 66

Talent tree
• Expert Pilot (best one)
• Spacer for Scoundrel
• Gunner

Juke Talent – errata ruling from the official developers. Juke gives you an additional +5 to Fight Defensively.
“Keep it together” – really good one to take, negates ALL steps down the condition track – good deal!

Best Class – no clear winner.
• Consider a Noble –an interesting choice. A lot of the bolstering talents from the Nobles cross over to boost allies in ships.
• Scoundrel – works well with the Spacer talent tree
• Soldier and Jedi – also good to help the attack levels for a pure combat pilot.

24 March 2008 at 14:06 · Like.

Paul Robinson Consider also, if the party is short on Knowledges and Languages, or even mechanical repair abilities – maybe you can buy a droid. Doesn’t have to be right away, but once you’ve saved up a little, a protocol droid or an astromech might be useful to a group.
4 April 2008 at 13:17 · Like.

Paul Robinson Bounty Hunter

Minimum lvl 7 completed *meaning 8th level needed to begin.)
Survival needed (so you need 1 lvl of scout)
2 Talents from Awareness Talent tree (means you need 3 lvls in scout)

Recommended –
• Acute Senses
• Expert Tracker
• Improved Initiative
• Keen Shot for sniperesq
• Uncanny Dodge 1 and 2

3 or 4 lvls of scout

Likely 3 levels in Soldier
• Devastating attack works well with Bounty Hunter talents (hunters mark)
• Weapon Specialist tree
• Indominatable
• Tough as Nails
• Armour Specialist talent tree for Boba Fett kinda guy
• Relentless (best talent in the game)

1 lvl in Scoundrel for sneak attack not bad

Bounty Hunter works best for a 1 on 1 situation, not as good at multiple mooks.

14 April 2008 at 13:01 · Like.

Paul Robinson Starship Combat
-——————————
Figure out beforehand what stations you would want to take on the ship.

Base attack bonus + vehicle’s Int bonus
– therefore you no longer use your dex to control weapons.

Far Shot is very important for starship combat gunners because even the best weapons are very short range.

Jedi and other melee specialists tend to make good gunners because they add their base attack bonus.

If the weapon is Pilot controlled (ie a fighter)

Noble talents such as Rally can affect neighboring ships

Recommended
• Far Shot
• Vehicular combat
• Starship tactics (in SotG) works the same as Use the Force
• Explosive Shot is awesome
• Dogfighting is like Grapple – best if you have Skill Focus Pilot, trained Pilot etc – superhigh pilot roll
• Counter is a good one
• Howlrunner formation – one of the few attack patterns that doesn’t give penalties
• Ackbar slash (good combo with vehicular combat to guarantee missed shots, and redirects)
• “I have you now” – cool because ship Fort defense is often low
• Target Sense – the only Force sensitive check, dump vehicle Int, and use Cha bonus

Optimized Builds – check these out for some idea of talents to take.

Force Wizard
http://​corerulebook.wordpress.com/​2010/01/24/​build-of-the-week-the-force​-wizard-revisited/

More Force Wizard
http://​corerulebook.wordpress.com/​2009/11/13/​botw-the-force-wizard/

Saber Master
http://​corerulebook.wordpress.com/​2010/01/17/​build-of-the-week-the-saber​-master/

Ultimate Tank (Gamorrean!)
http://​corerulebook.wordpress.com/​2010/02/05/​build-of-the-week-the-ultim​ate-tank/

more on the tank
http://​corerulebook.wordpress.com/​2009/07/21/​rebellion-era-sourcebook/

Sniper
http://​corerulebook.wordpress.com/​2010/01/01/​build-of-the-week-the-snipe​r/

Secret Agent
http://​corerulebook.wordpress.com/​2009/12/28/​build-of-the-week-secret-ag​ent-or-bothan-james-bothan​/

Condition Track Killer- ranged (gungan)
http://​corerulebook.wordpress.com/​2009/12/11/​build-of-the-week-condition​-track-killer-part-2-of-2/

Condition Track Killer – melee (Wookie)
http://​corerulebook.wordpress.com/​2009/12/11/​build-of-the-week-the-condi​tion-track-killer/

Dirk Benedict! (a “Face” and he can shoot too)
http://​corerulebook.wordpress.com/​2009/09/15/​the-rebel-rabble-rouser/

Commando Leader
http://www.facebook.com/​l.php?u=http%3A%2F%2Fcoreru​lebook.wordpress.com%2F201​0%2F04%2F19%2Fbuild-of-the​-week-the-commando-leader%​2F&h=281c6

An alternate take on the Tank: Quarren http://www.d20radio.com/​forum/​viewtopic.php?f=40&t=3238

Gunslinger advice
http://www.d20radio.com/​forum/​viewtopic.php?f=40&t=2637

A Tough Techie – check this out Jason
http://www.d20radio.com/​forum/​viewtopic.php?f=40&t=1621

Character Builds

Dawn of Defiance Nefandus