Dawn of Defiance
Golan Arms Blast Cannon
DMG 3d8 special or 4d8 adjacent
Range (same as pistol)
Military, rare – currently unlicensed!
The Golan Arms Blast Cannon, colloquially known as the “blaster shotgun,” is a devastating close-quarters weapon often issued to Imperial gunners and engineers to aid them in repelling an attack on their positions. It fires multiple individual blaster shots in a spread with a single pull of the trigger. At very close ranges, all of these shots will usually hit the same target (with devastating results), and at larger ranges, the spread of the shots deals damage to multiple targets.
The blast cannon is very difficult to use properly, so the wielder takes a –5 penalty on his attack roll if he does not have the Exotic Weapon Proficiency (blast cannon) feat.
Although the blast cannon has the same range as a pistol, its wielder does not take penalties on the attack roll due to range. Instead, apply range penalties on damage. Against an adjacent target, the blast cannon does an extra 1d8 points of damage due to having so many blaster shots concentrated in such a small space.
In addition, because this weapon produces a spread of multiple individual blaster shots, it functions as a splash weapon (1-square radius, which makes it affect 4 squares) whenever it is used against a nonadjacent target. (See Splash Weapons, Saga Edition rulebook, page 155.)
A blast cannon requires a power pack to operate. After 5 shots, the power pack must be replaced